// *** COMMON CROSS-BROWSER COMPATIBILITY CODE ***



var isDOM = document.getElementById?1:0;

var isIE = document.all?1:0;

var isNS4 = (navigator.appName=='Netscape' && !isDOM)?1:0;

var isIE4 = (isIE && !isDOM)?1:0;

var isDyn = (isDOM||isIE4||isNS4);



function getRef(id, par)

{

 par = (!par ? document : (par.navigator ? par.document : par));

 return (isIE ? par.all[id] :

  (isDOM ? (par.getElementById?par:par.ownerDocument).getElementById(id) :

  par.layers[id]));

}



function getSty(id, par)

{

 return (isNS4 ? getRef(id, par) : getRef(id, par).style)

}



if (!window.LayerObj) var LayerObj = new Function('id', 'par',

 'this.ref=getRef(id, par); this.sty=getSty(id, par); return this');

function getLyr(id, par) { return new LayerObj(id, par) }



function LyrFn(fn, fc)

{

 LayerObj.prototype[fn] = new Function('var a=arguments,p=a[0]; with (this) { '+fc+' }');

}

LyrFn('x','if (!isNaN(p)) sty.left=p; else return parseInt(sty.left)');

LyrFn('y','if (!isNaN(p)) sty.top=p; else return parseInt(sty.top)');

LyrFn('vis','sty.visibility=p');

LyrFn('bgColor','if (isNS4) sty.bgColor=(p?p:null); ' +

 'else sty.backgroundColor=p');

LyrFn('bgImage','if (isNS4) sty.background.src=(p?p:null); ' + 

  'else sty.backgroundImage=(p?"url("+p+")":"") ');

LyrFn('write','if (isNS4) with (ref.document) {write(p);close()} else ref.innerHTML=p');

LyrFn('alpha','var f=ref.filters; if (f) {' +

 'if (sty.filter.indexOf("alpha")==-1) sty.filter+="alpha()"; ' +

 'if (f.length&&f.alpha) f.alpha.opacity=p } else if (isDOM) sty.MozOpacity=(p/100)');





function setLyr(lVis, docW, par)

{

 if (!setLyr.seq) setLyr.seq=0;

 if (!docW) docW=0;

 var obj = (!par ? (isNS4 ? window : document.body) :

  (!isNS4 && par.navigator ? par.document.body : par));

 var newID='_js_layer_'+setLyr.seq++;



 if (isIE) obj.insertAdjacentHTML('beforeEnd', '<div id="'+newID+

  '" style="position:absolute"></div>');

 else if (isDOM)

 {

  var newL=document.createElement('div');

  obj.appendChild(newL);

  newL.id=newID; newL.style.position='absolute';

 }

 else if (isNS4)

 {

  var newL=new Layer(docW, obj);

  newID=newL.id;

 }



 var lObj=getLyr(newID, par);

 with (lObj.sty) { visibility=lVis; left=0; top=0; width=docW }

 return lObj;

}





if (!window.page) var page = { win: window, minW: 0, minH: 0 }



page.winW=function()

 { return Math.max(this.minW, isIE?this.win.document.body.clientWidth:this.win.innerWidth) }

page.winH=function()

 { return Math.max(this.minH, isIE?this.win.document.body.clientHeight:this.win.innerHeight) }



page.scrollX=function()

 { return isIE?this.win.document.body.scrollLeft:this.win.pageXOffset }

page.scrollY=function()

 { return isIE?this.win.document.body.scrollTop:this.win.pageYOffset }







// *** MOUSE EVENT CONTROL FUNCTIONS ***





// Most of these are passed the relevant 'menu Name' and 'item Number'.

// The 'with (this)' means it uses the properties and functions of the current menu object.

function popOver(mN, iN) { with (this)

{

 // Cancel any pending menu hides from a previous mouseout.

 clearTimeout(hideTimer);

 // Set the 'over' variables to point to this item.

 overM = mN;

 overI = iN;

 // A quick reference to this item.

 var thisI = menu[mN][iN];



 // Call the 'onMouseOver' event if it exists, and the item number is 1 or more.

 if (iN && this.onmouseover) this.onmouseover();





 // Remember what was lit last time, and compute a new hierarchy.

 litOld = litNow;

 litNow = new Array();

 var litM = mN, litI = iN;

 while(1)

 {

  litNow[litM] = litI;

  // If we've reached the top of the hierarchy, exit loop.

  if (litM == 'root') break;

  // Otherwise repeat with this menu's parent.

  litI = menu[litM][0].parentItem;

  litM = menu[litM][0].parentMenu;

 }



 // If the two arrays are the same, return... no use hiding/lighting otherwise.

 var same = true;

 for (var z in menu) if (litNow[z] != litOld[z]) same = false;

 if (same) return;







 // Cycle through menu array, lighting and hiding menus as necessary.

 for (thisM in menu)

 {

  // Doesn't exist yet? Keep rollin'...

  if (!menu[thisM][0].lyr) continue;



  // The number of this menu's item that is to be lit, undefined if none.

  litI = litNow[thisM];

  oldI = litOld[thisM];



  // If it's lit now and wasn't before, highlight...

  if (litI && (litI != oldI)) changeCol(thisM, litI, true);



  // If this item was lit but another is now, dim the old item.

  if (oldI && (oldI != litI)) changeCol(thisM, oldI, false);



  // If this menu has no items from the current hierarchy in it, hide it.

  if (isNaN(litI)) { menu[thisM][0].lyr.vis('hidden') }

 }





 // Get target menu to show - if we've got one, position & show it.

 clearTimeout(showTimer);

 nextMenu = '';

 if (thisI.type == 'sm:')

 {

  // The target menu and the layer object of the current menu itself (not this item).

  var targ = thisI.href, lyrM = menu[mN][0].lyr;



  // Add current menu/item positions to the target's offset to set its position, show it.

  with (menu[targ][0])

  {

   // If it's not created yet, call the update function.

   if (!lyr) update(targ);

   // Update routine hasn't created it (page not loaded etc)? Nothing to see here...

   if (!lyr) return;



   // If the offset is a number add this item's position else just calculate position.

   lyr.x(eval(offX) + (typeof(offX)=='number' ? lyrM.x() + thisI.lyr.x() : 0));

   lyr.y(eval(offY) + (typeof(offY)=='number' ? lyrM.y() + thisI.lyr.y() : 0));



   // Either show immediately or after a delay if set. Set nextMenu to the impending show.

   showStr = myName + '.menu.' + targ + '[0].lyr.vis("visible")';

   nextMenu = targ;

   if (showDelay) showTimer = setTimeout(showStr, showDelay);

   else eval(showStr);

  }

 }

}}





function popChangeCol(mN, iN, isOver) { with (this.menu[mN][iN])

{

 // Swap the background colour/image depending on highlight state.

 // If it's got a period in it, call it an image, otherwise it must be a colour.

 var col = isOver ? overCol : outCol;

 if (col.indexOf('.') == -1) lyr.bgColor(col);

 else lyr.bgImage(col);



 // Test for other style changes, we can skip them if not needed.

 var doFX = ((overClass != outClass) || (outBorder != overBorder));



 // In Netscape 4, rewrite layer contents (causes a little flickering)...

 if (doFX && isNS4) lyr.write(this.getHTML(mN, iN, isOver));



 // ...otherwise manipulate the DOM tree for IE/NS6+ (faster than rewriting contents).

 else if (doFX) with (lyr.ref)

 {

  className = (isOver ? overBorder : outBorder);

  var chl = (isDOM ? childNodes : children)

  for (var i = 0; i < chl.length; i++) chl[i].className = (isOver ? overClass : outClass);

 }



 // Alpha filtering activated? Might as well set that then too...

 // Weirdly it has to be done after the border change, another random Mozilla bug...

 if (typeof(outAlpha)=='number') lyr.alpha(isOver ? overAlpha : outAlpha);

}}





function popOut(mN, iN) { with (this)

{

 // Sometimes, across frames, overs and outs can get confused. If this is called before

 // the relevant over command, return...

 if ((mN != overM) || (iN != overI)) return;

 // Evaluate the onmouseout event, if any.

 if (this.onmouseout) this.onmouseout();



 var thisI = menu[mN][iN];



 // Stop showing another menu if this item isn't pointing to the same one.

 if (thisI.href != nextMenu) clearTimeout(showTimer);



 // Hide all menus rapidly (if it's a root menu item without a popout) or as specified.

 // Remember that the timeout is cancelled by another instance of the over function.

 // Calling 'over("root", 0)' hides all menus but the root menu, and highlights no items.

 // If hideDelay equals zero the menus are never hidden.

 if (hideDelay)

 {

  var delay = ((mN == 'root') && (thisI.type != 'sm:')) ? 50 : hideDelay;

  hideTimer = setTimeout(myName + '.over("root", 0)', delay);

 }



 // Clear the 'over' variables.

 overM = 'root';

 overI = 0;

}}





function popClick(evt) { with (this)

{

 // If the moused over item number isn't 0, activate it!

 if (overI)

 {

  // Evaluate the onclick event, if any.

  if (this.onclick) this.onclick();



  var thisI = menu[overM][overI];



  with (thisI) switch (type)

  {

   // Targeting another popout? Clicking will get you nowhere...

   case 'sm:': return;

   // A JavaScript function? Eval() it and break out of switch.

   case 'js:': { eval(href); break }

   // Otherwise, point to the window if nothing else and navigate.

   case '': type = 'window';

   default: if (href) eval(type + '.location.href = "' + href + '"');

  }

 }



 // Whatever happens, hide the menus when clicked.

 over('root', 0);

}}





function popClearLyr(wN) { with (this)

{

 // Pass a window name on unload. Any menus in that window have their layer objects

 // deleted, for recreation later, seems to be necessary for NS4.

 for (mN in menu) with (menu[mN][0]) if (par == wN) lyr = null;

}}





// *** MENU OBJECT CONSTRUCTION FUNCTIONS ***



// This takes arrays of data and names and assigns the values to a specified object.

function addProps(obj, data, names, addNull)

{

 for (var i = 0; i < names.length; i++) if(i < data.length || addNull) obj[names[i]] = data[i];

}



function ItemStyle()

{

 // Like the other constructors, this passes a list of property names that correspond to the list

 // of arguments. Feel free to add more than the first 4 to the addItem() command if you want.

 var names = ['len', 'spacing', 'popInd', 'popPos', 'pad', 'outCol', 'overCol', 'outClass',

  'overClass', 'outBorder', 'overBorder', 'outAlpha', 'overAlpha'];

 addProps(this, arguments, names, true);

}



function popStartMenu(mName) { with (this)

{

 // Create a new array within the menu object if none exists already, and a new menu object within.

 if (!menu[mName]) { menu[mName] = new Array(); menu[mName][0] = new Object(); }



 // Set this as the active menu to which new items are added, and clean out existing items.

 actMenu = mName;

 menu[mName].length = 1;

 nextItem = 1;

 // A quick reference to the current menu descriptor -- array index 0, 1+ are items.

 var aM = menu[mName][0];



 // Not all of these are actually passed to the constructor -- the last two are null.

 // N.B: I pass 'isVert' twice so the first parameter (the menu name) is overwritten & ignored.

 var names = ['isVert', 'isVert', 'offX','offY', 'width', 'itemSty', 'par', 'parentMenu',

  'parentItem'];

 addProps(aM, arguments, names, true);



 // Reuse old layers if we can, no use creating new ones every time the menus refresh.

 if (!aM.lyr) aM.lyr = null;

}}



function popAddItem() { with (this)

{

 // Add these properties onto a new 'active Item' at the end of the active menu.

 var aI = menu[actMenu][nextItem++] = new Object();



 // Add function parameters to object. Again, the last three are undefined, set later.

 var names = ['text', 'href', 'type', 'itemSty', 'len', 'spacing', 'popInd', 'popPos',

  'pad', 'outCol', 'overCol', 'outClass', 'overClass', 'outBorder', 'overBorder',

  'outAlpha', 'overAlpha', 'iW', 'iH', 'lyr'];

 addProps(aI, arguments, names, true);



 // Find an applicable itemSty -- either passed to this item or the menu[0] object.

 var iSty = (arguments[3] ? arguments[3] : menu[actMenu][0].itemSty);

 // Loop through its properties, add them if they don't already exist (overridden e.g. length).

 for (prop in iSty) if (aI[prop] == window.UnDeFiNeD) aI[prop] = iSty[prop];



 // In NS4, since borders are assigned to the table rather than layer, increase padding.

 if (isNS4 && aI.outBorder) aI.pad++;

}}







// *** MAIN MENU CREATION/UPDATE FUNCTIONS ***



// Returns the inner HTML of an item, used for menu generation, and highlights in NS4.

function popGetHTML(mN, iN, isOver) { with (this)

{

 var itemStr = '';

 with (menu[mN][iN])

 {

  var textClass = (isOver ? overClass : outClass);



  // If we're supposed to add a popout indicator, add it before text so it appears below in NS4.

  // Note the (iW - 15): the position is hardcoded at 15px from the item's right edge.

  if ((type == 'sm:') && popInd)

  {

   if (isNS4) itemStr += '<layer class="' + textClass + '" left="'+ ((popPos+iW) % iW) +

    '" top="' + pad + '">' + popInd + '</layer>';

   else itemStr += '<div class="' + textClass + '" style="position: absolute; left: ' +

    ((popPos+iW) % iW) + '; top: ' + pad + '">' + popInd + '</div>';

  }



  // For NS4, if a border is assigned, add a spacer to push border out to layer edges.

  // The text layer must completely overlay this table as well for proper click capturing.

  // Add a link both to generate an onClick event and to stop the ugly I-beam text cursor appearing.

  if (isNS4) itemStr += (outBorder ? '<span class="' + (isOver ? overBorder : outBorder) +

   '"><spacer type="block" width="' + (iW - 8) + '" height="' + (iH - 8) + '"></span>' : '') +

   '<layer left="' + pad + '" top="' + pad + '" width="' + (iW - (2 * pad)) + '" height="' +

   (iH - (2 * pad)) + '"><a class="' + textClass + '" href="#" ' +

   'onClick="return false" onMouseOver="status=\'\'; ' + myName + '.over(\'' + mN + '\',' +

   iN + '); return true">' + text + '</a></layer>';



  // IE4+/NS6 is an awful lot easier to work with sometimes.

  else itemStr += '<div class="' + textClass + '" style="position: absolute; left: ' + pad +

   '; top: ' + pad + '; width: ' + (iW - (2 * pad)) + '; height: ' + (iH - (2 * pad)) +

   '">' + text + '</div>';

 }

 return itemStr;

}}





// The main menu creation/update routine. Optionally pass the name of one menu to update.

function popUpdate(upMN) { with (this)

{

 // 'isDyn' (set at the very top of the script) signifies a DHTML-capable browser.

 if (!isDyn) return;



 // Loop through menus, using properties of menu description object (array index 0)...

 for (mN in menu) with (menu[mN][0])

 {

  // If we're updating one specific menu, only run the code for that.

  if (upMN && (upMN != mN)) continue;



  // Another check -- if it's in another window that hasn't loaded completely, we shouldn't

  // create layers dynamically. par equals nothing for the current window, incidentally,

  // and subframes will have a script in them to set document.readyState for NS browsers.

  var eP = eval(par);

  if (eP && eP.navigator && (eP.document.readyState != 'complete')) continue;





  // Variable for holding HTML for items and positions of next item.

  var str = '', iX = 0, iY = 0;



  // Remember, items start from 1 in the array (0 is menu object itself, above).

  // Also use properties of each item nested in the other with() for construction.

  for (var iN = 1; iN < menu[mN].length; iN++) with (menu[mN][iN])

  {

   // An ID for divs/layers contained within the menu.

   var itemID = myName + '_' + mN + '_' + iN;



   // Now is a good time to assign another menu's parent to this if we've got a popout item.

   if (type == 'sm:')

   {

    menu[href][0].parentMenu = mN;

    menu[href][0].parentItem = iN;

   }



   // NS6 disagrees with other browsers as to whether borders increase widths, so fix here.

   var shrink = (outBorder && isDOM && !isIE ? 2 : 0)

   // The actual dimensions of the items, store as item properties so they can be accessed later.

   iW = (isVert ? width : len) - shrink;

   iH = (isVert ? len : width) - shrink;



   // Have we been given a background image? It'll have a period in its name if so...

   var isImg = (outCol.indexOf('.') != -1) ? true : false;



   // Create a div or layer text string with appropriate styles/properties.

   // OK, OK, I know this is a little obtuse in syntax, but it's small...

   // At the end we set the alpha transparency (if specified) and cursor to be a hand

   // if it's not a 'sm:' item or blank -- those items get a regular cursor

   if (isDOM || isIE4)

   {

    str += '<div id="' + itemID + '" ' + (outBorder ? 'class="' + outBorder + '" ' : '') +

     'style="position: absolute; left: ' + iX + '; top: ' + iY + '; width: ' + iW + '; height: ' +

     iH + '; ' + (outCol ? 'background: ' + (isImg ? 'url('+ outCol+')' : outCol) : '') +

     ((typeof(outAlpha)=='number') ? '; filter: alpha(opacity='+ outAlpha + '); -moz-opacity: ' +

      (outAlpha/100) : '') +

     '; cursor: ' + ((type!='sm:' && href) ? (isIE ? 'hand' : 'pointer') : 'default') + '" ';

   }

   else if (isNS4)

   {

    // NS4's borders must be assigned within the layer so they stay when content is replaced.

    str += '<layer id="' + itemID + '" left="' + iX + '" top="' + iY + '" width="' +

     iW + '" height="' + iH + '" ' + (outCol ? (isImg ? 'background="' : 'bgcolor="') +

     outCol + '" ' : '');

   }

   

   // Add mouseover and click handlers, contents, and finish div/layer.

   str += 'onMouseOver="' + myName + '.over(\'' + mN + '\',' + iN + ')" ' +

     'onMouseOut="' + myName + '.out(\'' + mN + '\',' + iN + ')">' +

     getHTML(mN, iN, false) + (isNS4 ? '</layer>' : '</div>');



   // Move next item position down or across by this item's length and additional spacing.

   // Subtract 1 so borders overlap slightly.

   var spc = (outBorder ? 1 : 0)

   if (isVert) iY += len + spacing - spc;

   else iX += len + spacing - spc;



  // End loop through items and with(menu[mN][iN]).

  }







  // Now, create a new layer/div object using my setLyr() function above.

  // N.B: Still using properties of menu[mN][0]...

  

  // If we've got a layer created already, there's no use creating another!.

  // In IE4, we must shrink the menus to stop them sizing to the full body size -- thanks

  // to Jeff Blum and Paul Maden for debugging this for me :). Also we've got to set a

  // timeout to fix up IE4 again on menu update, for some obscure reason.

  if (!lyr) lyr = setLyr('hidden', 3, eval(par));

  else if (isIE4) setTimeout(myName + '.menu.' + mN + '[0].lyr.sty.width=9', 50);



  // Whatever happens, give it a high Z-index, and write its content.

  with (lyr) { sty.zIndex = 1000; write(str) }



  // Now items have been written, loop through them again to set up references.

  for (var i = 1; i < menu[mN].length; i++)

   menu[mN][i].lyr = getLyr(myName + '_' + mN + '_' + i, lyr.ref);



 // End loop through menus and with (menu[mN][0]).

 }



 // Position and show the root menu now that's all over. Phew!

 position();

 menu.root[0].lyr.vis('visible');

}}





function popPosition(wN) { with (this)

{

 // Pass this a window name to position the absolute menus in that window, otherwise all are.

 for (mN in menu) if (!wN || menu[mN][0].par == wN) with (menu[mN][0])

 {

  // If the menu hasn't been created, and there's no layer reference, return.

  if (!lyr) return;



  // If either of the offsets is a string or its the root menu, position it.

  if (typeof(offX)!='number' || mN=='root') lyr.x(eval(offX));

  if (typeof(offY)!='number' || mN=='root') lyr.y(eval(offY));

 }

}}





// *** POPUP MENU MAIN OBJECT CONSTRUCTOR ***



function PopupMenu(myName)

{

 // These are the properties of any PopupMenu objects you create.

 this.myName = myName;



 // Manage what gets lit and shown when.

 this.showTimer = 0;

 this.hideTimer = 0;

 this.showDelay = 0;

 this.hideDelay = 500;

 this.showMenu = '';



 // 'menu': the main data store, contains subarrays for each menu e.g. pMenu.menu['root'][];

 this.menu =  new Array();

 // litNow and litOld arrays control what items get lit in the hierarchy.

 this.litNow = new Array();

 this.litOld = new Array();



 // The item the mouse is currently over. Used by click processor to help NS4.

 this.overM = 'root';

 this.overI = 0;



 // The active menu and next item to which addItem() will assign its results. startMenu() sets

 // these automatically, set them manually if you want to call addItem() yourself, e.g.:

 // actMenu = 'root'; nextItem = 5; addItem('Another root menu item'...);

 this.actMenu = '';

 this.nextItem = 1;



 // Functions to create and manage the menu.

 this.over = popOver;

 this.changeCol = popChangeCol;

 this.out = popOut;

 this.click = popClick;

 this.clearLyr = popClearLyr;

 this.startMenu = popStartMenu;

 this.addItem = popAddItem;

 this.getHTML = popGetHTML;

 this.update = popUpdate;

 this.position = popPosition;

}





var hBar = new ItemStyle(130, 0, '', 0, 0, '', '#009966', 'itemText', 'itemText2', '', '',

 null, null);





var subM = new ItemStyle(15, 0, '&gt;', -15, 0, '#99CC99', '#CCCC33', 'itemText3', 'itemHover',

 'itemBorder', 'itemBorder', null, null);





var pMenu = new PopupMenu('pMenu');

with (pMenu)

{





// The 'root' menu is horizontal, positioned at (x = 10, y = 0) and is 17px high, and items

// by default use the colours and dimensions in the 'hBar' ItemStyle defined above.

startMenu('root', false, 150, 85, 14, hBar);



// The text is a space then 'File', and this item pops out the 'mFile' submenu when moused over

// as we've set 'sm:' as the action type. If you want to assign a click action (i.e. navigating to

// a file) to one of these 'sm:' items, see the 'Optional Code' section below.

addItem('&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp; Metsänviljely', 'mMetsanviljely', 'sm:');

addItem('&nbsp&nbsp&nbsp; Istutus ja jälkihoito', 'mIstutus', 'sm:');

addItem('&nbsp&nbsp&nbsp; Elinvoimaiset taimet', 'mElinvoimaiset', 'sm:');

addItem('&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp; Tuotevalikoima', 'mTuotevalikoima', 'sm:');

addItem('&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp; Taimi-Tapio', 'mTaimiTapio', 'sm:');

// Next is an example of a Javascript function embedded in the menu, to open a new window...

// Also extra optional parameters at the end -- ItemStyle and longer length.



// This is a vertical menu positioned 0px across and 22px down from its trigger, and is 80px wide.

startMenu('mMetsanviljely', true, 0, 14, 160, subM);

addItem('&nbsp; Viljelyalan esivalmistelu', 'mviljely', 'sm:');

addItem('&nbsp; Puulajin valinta', 'valinta.html', '');

addItem('&nbsp; Taimityyppi', 'tyyppi.html', '');

addItem('&nbsp; Taimien hankinta', 'hankinta.html', '');

addItem('&nbsp; Tärkeää muistaa', 'muistaa.html', '');



startMenu('mIstutus', true, 0, 14, 140, subM);

addItem('&nbsp; Ajankohdat', 'ajankoh.html', '');

addItem('&nbsp; Istutusmäärät', 'maarat.html', '');

addItem('&nbsp; Taimien käsittely', 'kasitte.html', '');

addItem('&nbsp; Istutusohjeita', 'istutus.html', '');

addItem('&nbsp; Jälkihoito', 'jalki.html', '');



startMenu('mElinvoimaiset', true, 0, 14, 140, subM);

addItem('&nbsp; Alkuperä', 'alkupera.html', '');

addItem('&nbsp; Kasvatustekniikka', 'kasvatek.html', '');

addItem('&nbsp; Tehoa tautitorjuntaan', 'tehtauti.html', '');



startMenu('mTuotevalikoima', true, 0, 14, 140, subM);

addItem('&nbsp; Kuusen taimet', 'kuusetai.html', '');

addItem('&nbsp; Männyn taimet', 'mannytai.html', '');

addItem('&nbsp; Lehtipuut ja muut taimet', 'lehtipu.html', '');



startMenu('mTaimiTapio', true, 0, 14, 132, subM);

addItem('&nbsp; Tietoa yrityksestä', 'tietyrit.html', '');

addItem('&nbsp; Taimitarhat', 'tarhat.html', '');

addItem('&nbsp; Yhteystiedot', 'linkit.html', '');

addItem('&nbsp; Yhteydenotto', 'palaute.html', '');



//ALAVALIKOT

startMenu('mviljely', true, 160, 0, 100, subM);

addItem('Raivaus', 'raivaus.html', '');

addItem('Maan muokkaus', 'muokkaus.html', '');



}



var popOldOL = window.onload;



// One note: We call pMenu.update() on load to create the menus. Optionally, you can use the

// "Fast Create" feature -- pass it the name of one menu, e.g. pMenu.update("root") to create

// only the root menu on load and the rest as needed. This is good for very large menus,

// use if you want to speed up the script's load time a little.

window.onload = new Function('if (popOldOL) popOldOL(); pMenu.update()');

window.onresize = new Function('ns4BugCheck(); pMenu.position()');

window.onscroll = new Function('pMenu.position()');



if (isNS4) document.captureEvents(Event.CLICK);

// Likewise add in any other menu objects created into the click handler...

document.onclick = new Function('evt', 'pMenu.click(); ' +

 'if (isNS4) return document.routeEvent(evt)');







// A small function that refreshes NS4 on horizontal resize, called above.

var origWinWidth = window.innerWidth;

function ns4BugCheck()

{

 if (isNS4 && origWinWidth != window.innerWidth) location.reload()

}



// Activate the onscroll event for NS browsers.

if (!isIE)

{

 var nsScrollX = page.scrollX(), nsScrollY = page.scrollY();

 setInterval('if (nsScrollY!=pageYOffset || nsScrollX!=pageYOffset) ' +

  '{ nsScrollX=pageXOffset; nsScrollY=pageYOffset; window.onscroll() }', 50);

}

















// This illustrates changing the contents of the menu -- delete this, it's unnecessary...

function changeMenu() { with (pMenu)

{

 // If your modifications are quite extensive, probably hide the menu before commencing

 // them, as the script relies on the menu array in realtime to handle highlighting etc.

 //over('root', 0);

 //menu.root[0].lyr.vis('hidden');



 // Create a whole new menu...

 startMenu('mNewMenu', true, 0, 22, 130, subM);

 addItem('<b>TwinHelix Designs:</b><br>Extreme DHTML.<br>Small Code.<br>Click to Visit...',

  'window.open("http://www.twinhelix.com")', 'js:', subM, 70);



 // Alter just the 'Visit My Site' menu item to pop it out...

 actMenu = 'root';

 nextItem = 4;

 addItem('&nbsp; Dynamism...', 'mNewMenu', 'sm:', hBar, 80);



 // Call the update function to implement our changes.

 update();

}}





// This is just the moving command called when you click the feature list.

function moveRoot()

{

 with (pMenu.menu.root[0].lyr) x( (x()<100) ? 100 : 5);

}

